---
title: Game Release Notes
slug: game-release-notes
icon: 📑
docTags: 
createdAt: 2025-11-07T17:27:20.771Z
---

:::Changelog{title="Release 0.3.8 &#x22;Winter Invasion&#x22; - 8 December 2025"}
::ChangelogItem{type="added" description="Game Ready Christmas Sale Items Added"}

::ChangelogItem{type="added" description="The scanner can be used to detect drones. Hold &#x22;E&#x22; on keyboard to scan the surrounding environment."}

::ChangelogItem{type="added" description="New weapons added, as well as use of the S92, and Sentinel 45. (MeatGrinder will be released in a few weeks)"}

::ChangelogItem{type="added" description="&#xA;Light Drones are as you are used to. Mediums have blasters and well positioned armor plates. Heavy's have a gatlin pulse energy array weapon head, which is random and extremely deadly, they are also heavy armored around most of their chassis. When going drone hunting bring a friend, bring plenty of food, drink, ammo, and medical aid. Best of luck on the hunt!"}

::ChangelogItem{type="added" description="New vehicle manufacturer Kazekura added, bringing the first X-Class racer to Calido Valley Raceway, the Shinobi-X."}

::ChangelogItem{type="added" description="Primary And Secondary Weapons"}

::ChangelogItem{type="improved" description="Updated combat systems, scanner devices can now detect drones within range.&#xA; Drones have various armor plates with different armor ratings, and now come in Light, Medium, and Heavy Sizes."}

::ChangelogItem{type="improved" description="Weapons rebalance, updated effects and sounds"}

::ChangelogItem{type="improved" description="Jetpacking network related improvements"}

::ChangelogItem{type="improved" description="Networking data improvements to avatar system"}

::ChangelogItem{type="improved" description="Minor updates to lighting, game coloring, avatar shading"}

::ChangelogItem{type="fixed" description="Many networking issues solved"}

::ChangelogItem{type="knownIssue" description="Ghost drones, sometimes drones lose their shells, and go on to attack the player invisibly"}

::ChangelogItem{type="knownIssue" description="Outfits and other gear have clip morphs disabled at the moment, so combinations of certain outfits parts can have clipping"}

::ChangelogItem{type="knownIssue" description="Various collision issues in areas, as well as performance dips in certain locations"}

::ChangelogItem{type="knownIssue" description="Needs System is WIP, will have issues sometimes with the UI showing multiples of the same thing, is fixed by respawning/restarting. Also it does not function in Calido Valley Raceway/Pavilion in its current state, and not all food and drink items replenish the system."}

::ChangelogItem{type="knownIssue" description="DLSS and other new Nvidia software features, can provide significant performance improvements on some setups. However, these features are dependent on many factors, including CPU/GPU bottlenecks, and specific graphics settings, and resolutions while in use. Feel free to try out all the new features if you have a Nvidia card, but note some tuning will be needed. You don't need all of the settings on in most cases, some settings combined with others can actually reduce performance. Some time to test and tweak is recommended."}

::ChangelogItem{type="knownIssue" description="Game coloring and lighting has been adjusted to improve visuals, darkness issues, and artifacts."}

::ChangelogItem{type="knownIssue" description="Interiors can look too bright with Hardware Lumen turned off, this is currently in ongoing development and will be updated over the next releases. Its recommended to be left on if your hardware can support it."}

::ChangelogItem{type="knownIssue" description="Lighting/shadows can flicker on fog, environment, and clouds at specific times of the day or lighting angles, especially present early morning/late evening."}

::ChangelogItem{type="knownIssue" description="Water materials system are mid-rework, some materials might appear to have strange bouncing reflections."}
:::

:::Changelog{title="Release 0.3.6 &#x22;Home Bound&#x22; - 31 October 2025"}
::ChangelogItem{type="added" description="The Reserve - A small corner of the Solace Hub City is now accessible through the North West Maintenance tunnel."}

::ChangelogItem{type="added" description="This tunnel can be accessed from the back of the medical facility in the Solace G-Train Station. Access to the full Hub City will be in the next release once its ready."}

::ChangelogItem{type="added" description="The Reserve contains the real estate office for claiming future apartments, and a showing of all raritys/sizes of Apartments furnished fully. It also includes furnished showings of special build kits.&#xA;"}

::ChangelogItem{type="added" description="Unwanted Guests - Seems the Terra are attempting to open Rifts in Solaces Hub City. The Terra's survey drones are filling the maintenance tunnels below. To get to The Reserve you will have to fight your way through. Bring lots of food and health packs for the journey, the tunnel is a long one. And best of luck."}

::ChangelogItem{type="added" description="PVP Arena - If you can find it, near the medical facility in an offshoot of the maintenance tunnels there is a PVP Arena, situated in a decommissioned industrial tank."}

::ChangelogItem{type="added" description="This area will remain lawless in the future. Have a score to settle? The PVP Club has you covered. #1 Rule, we don't talk about PVP Club. You will also find near unlimited ammo supply on both sides of the entries for each team which is a temporary feature for this release."}

::ChangelogItem{type="improved" description="Land Plots - Signs are included on land plots in Solaces now to show rarity, and the claim status of the property."}

::ChangelogItem{type="improved" description="Combat and Needs System - Various adjustments have been done to both to rebalance weapons, and proper effective ranges for weapons. Needs System fixes have been made to fix stamina issues weighing down the experience."}

::ChangelogItem{type="improved" description="Networked Systems - Various adjustments have been made on the networking side to improve server performance. And will be an ongoing process up to Alpha release."}

::ChangelogItem{type="knownIssue" description="Terra Drones are our first live test of PVE. Players might experience various network replication, spawning and AI logic issues."}

::ChangelogItem{type="knownIssue" description="Ping indicator is on screen for testing purposes. This indicates the quality and distance of your connection to server. Ping levels below 100 are ideal for gameplay. If your ping is 100-300 you could experience issues. Above 300 you could have a very poor experience. Please choose server regions closest to you."}

::ChangelogItem{type="knownIssue" description="Needs System is WIP, will have issues sometimes with the UI showing multiples of the same thing, is fixed by respawning/restarting. Also it does not function in Calido Valley Raceway/Pavilion in its current state.&#xA;"}

::ChangelogItem{type="knownIssue" description="Avoid dropping items on land plots, you might not be able to pick them up again"}

::ChangelogItem{type="knownIssue" description="DLSS and other new Nvidia software features, can provide significant performance improvements on some setups. However, these features are dependent on many factors, including CPU/GPU bottlenecks, and specific graphics settings, and resolutions while in use. Feel free to try out all the new features if you have a Nvidia card, but note some tuning will be needed. You don't need all of the settings on in most cases, some settings combined with others can actually reduce performance. Some time to test and tweak is recommended."}

::ChangelogItem{type="knownIssue" description="Avatar Skin Shading has been updated to improve appearance and to keep up with lighting changes."}

::ChangelogItem{type="knownIssue" description="Occasionally other players are not loaded properly, and are in the world but cannot be seen. If others find you invisible, do an Emote, that will usually fix the issue. "}

::ChangelogItem{type="knownIssue" description="Interiors can look too bright with Hardware Lumen turned off, this is currently in ongoing development and will be updated over the next releases. Its recommended to be left on if your hardware can support it."}

::ChangelogItem{type="knownIssue" description="Various collision/clip issues exist on static meshes, and relate to the avatar motion system, or unfinished collision."}

::ChangelogItem{type="knownIssue" description="Racing vehicles are mid-rebalance."}

::ChangelogItem{type="knownIssue" description="Lighting/shadows can flicker on fog, environment, and clouds at specific times of the day or lighting angles, especially present early morning/late evening."}

::ChangelogItem{type="knownIssue" description="Water materials system are mid-rework, some materials might appear to have strange bouncing reflections."}
:::

:::Changelog{title="Release 0.3.5 HOTFIX - 17 October 2025"}
::ChangelogItem{type="added" description="Sound cue for hit marker "}

::ChangelogItem{type="added" description="Sound cue for being hit on yourself, which has different weights of body thumps, flesh hits, and bullet ricochets"}

::ChangelogItem{type="added" description="Store buying and selling works"}

::ChangelogItem{type="improved" description="Can shoot targets, drones, other players"}

::ChangelogItem{type="improved" description="Camera shakes/flash when hit by bullets"}

::ChangelogItem{type="improved" description="Hit particle effects on other players (dusty/misty) "}

::ChangelogItem{type="knownIssue" description="Camera resets incorrectly on spawning after death during aiming"}

::ChangelogItem{type="knownIssue" description="Respawning might disable the ability to run, or other abilities, right clicking the mouse fixes most"}
:::

:::Changelog{title="Release 0.3.5 &#x22;Infinity Rising&#x22; - 16 October 2025"}
::ChangelogItem{type="added" description="When health is less than 20% you can only walk"}

::ChangelogItem{type="added" description="PVP damage from other players, fall damage"}

::ChangelogItem{type="added" description="Respawning at the nearest hospital after death."}

::ChangelogItem{type="added" description="Be kind! Don't grief others unless its agreed upon. The Criminal Justice system is in the works, so enjoy breaking the law while it lasts."}

::ChangelogItem{type="added" description="Stamina is drained when sprinting, and restores itself, faster when standing still or walking, and slower when running."}

::ChangelogItem{type="added" description="Satiation takes around 2hrs to drain, and when it's less than 20% then stamina restores slower. When at 0% health starts draining too. Drains faster when sprinting."}

::ChangelogItem{type="added" description="Hydration takes around 1hr to drain, and when it's less than 20% then stamina restores slower. When at 0% health starts draining too. Drains faster when sprinting."}

::ChangelogItem{type="added" description="Needs System is not fully databased yet, data can reset between levels."}

::ChangelogItem{type="added" description="Food at Stores/Kiosks - Buy food/drink at Burger Barn, Burrito Boss, Copi Cola, and Moonshot."}

::ChangelogItem{type="added" description="Medical Kits: Can be found in medical centers and general stores."}

::ChangelogItem{type="added" description="Early Gathering System: Bushes and Mushrooms, can be found for collection of inventory items in each Solace. The testing area for these is very limited for now. And can be found in the by pulling up Navigation."}

::ChangelogItem{type="added" description="Added FSR Support"}

::ChangelogItem{type="added" description="Avatar Creator Music: 3 new tracks added in the Avatar Creator playlist by community member CornyG!"}

::ChangelogItem{type="improved" description="Infinity is Rising! Game Interface has been updated. New look and feel!"}

::ChangelogItem{type="knownIssue" description="Needs System is WIP, will have issues sometimes with the UI showing multiples of the same thing, is fixed by respawning/restarting. Also it does not function in Calido Valley Raceway/Pavilion in its current state, and not all food and drink items replenish the system."}

::ChangelogItem{type="knownIssue" description="DLSS and other new Nvidia software features, can provide significant performance improvements on some setups. However, these features are dependent on many factors, including CPU/GPU bottlenecks, and specific graphics settings, and resolutions while in use. Feel free to try out all the new features if you have a Nvidia card, but note some tuning will be needed. You don't need all of the settings on in most cases, some settings combined with others can actually reduce performance. Some time to test and tweak is recommended."}

::ChangelogItem{type="knownIssue" description="Game coloring and lighting has been adjusted to improve visuals, darkness issues, and artifacts."}

::ChangelogItem{type="knownIssue" description="Occasionally other players are not loaded properly, and are in the world but cannot be seen. If others find you invisible, do an Emote, that will usually fix the issue."}

::ChangelogItem{type="knownIssue" description="Interiors can look too bright with Hardware Lumen turned off, this is currently in ongoing development and will be updated over the next releases. Its recommended to be left on if your hardware can support it."}

::ChangelogItem{type="knownIssue" description="Various collision/clip issues exist on static meshes, and relate to the avatar motion system, or unfinished collision."}

::ChangelogItem{type="knownIssue" description="Jetpack stats are still mid-rebalance, several have been updated."}

::ChangelogItem{type="knownIssue" description="Racing vehicles are also mid-rebalance."}

::ChangelogItem{type="knownIssue" description="Energy weapons have double the projectile speed."}

::ChangelogItem{type="knownIssue" description="Drone targets currently don't deal damage to weapon range drones"}

::ChangelogItem{type="knownIssue" description="Lighting/shadows can flicker on fog, environment, and clouds at specific times of the day or lighting angles, especially present early morning/late evening."}

::ChangelogItem{type="knownIssue" description="Water materials system are mid-rework, some materials might appear to have strange bouncing reflections"}
:::

